Well, yes, they did whine, but only for about 8 pages. This has gone on for 16 and doesn't show any sign of slowing down.
Mostly because there is more Whammos, but they still did it - Just what i said ^^
This is not about it though, and i didnt mean to offend anyone if they thought that.
I don't understand most of you. If you purchased one item of Knights armor for use of an exploit then you deserve what you got.
1 Armor was always meant to be used in sets. [FACT]
2 Only recently was ANET able to show an ability to change accounts Globally. [Appearance of FACT]
3 I do not feel sorry for people who would spend over 250k on one armor piece and still depend on an exploit. I you could afford it then you can afford it again. Unless of course you used EBAY to make that much Guild Wars Gold; in which case I don't feel sorry for you one bit.
I don't care if the exploit took a year or one hour to FIX.. It was what it was now deal with the consequences of the FIX.
Anyone not wearing 1 piece of Knights/Ascalon armor for as long as we've known about this is an idiot. Anet or any of their reps never said it was an exploit. The people that tested it out and confirmed the effects of 1 piece of knights/ascalon armor didn't think it was an exploit. You can call it an exploit if you like, but it has been in the game for a very long time, and if you don't take advantage of it you're as sharp as a bowling ball. Besides, it not just about the boots, if you bothered to read the whole post. It's that gladiator's armor may no longer be the no-brainer armor of choice in PvE.
What you state as FACT - that armor was meant to be used in sets, is merely your opinion. Your opinion may seem like fact to you, but not to the rest of us.
Note that buying new armor doesn't affect Ebayers. Gold is cheap on Ebay. People have a lot of money without ebay because they're good players/farmers. Don't hate just cuz ppl have better, or more expensive stuff than you. Assuming ebay anytime you see expensive armor is pretty sad.
Lastly, going by your opinion that armor should be used in sets. Players may want to change their whole armor now that they will be taking more damage when tanking. I'm just saying it's not fair to those who spent a lot of money on their current armors. For some players, even their 1.5k armor took a long time to get and now they have to do it all over again.
It may not be "fair", but that doesn't justify a rollback of the update. I mean, I can understand the people complaining because they lost money on this, but those who complain because their beloved warrior can no longer farm without taking damage are just being plain idiotic in my opinion.
And as someone else in this thread said, you can't be a tank with a pure damage build. There are other ways of reducing damage, so if you really want to tank, you're gonna have to change your skill bar a bit.
Mostly because there is more Whammos, but they still did it - Just what i said ^^
This is not about it though, and i didnt mean to offend anyone if they thought that.
No offense taken. I just think this whole thing is silly. Oh and btw, I'm in HA now and I see no striking warriors.
If these top 50 guild warriors had the slightest clue what they were talking about, they would realize that a warriors ability to take damage is relatively unimportant. Warriors are in builds to deal damage, not to tank damage. Warriors still have vastly more armor than any other class and are still more suited for the front lines than anyone else. Why on earth do you think people brought hammer warriors with frenzy into serious GvG? They certainly didn't do it to watch a character with less effective armor than anyone else out there tank damage.
I just watched a match between harmless and the #30 guild. Both builds had 3 W/E. Both teams clashed behind the stand. The first player down was a warrior within range and being healed by the monk and a rit spamming spirits. The 2nd down was another war on the same team.
They dped the wars then the others just got ran over.
Tactics are already changing to accomidate this new weakness. Welcome to the new meta game. Kill the wars first. Now how many skill slots did you waste to support a war that can be dped out within the first few minites of the match?
then, give +s to the eles, not -s to our existing chars
Yeah good idea... lets make it so Eles can kill Monks in 1 Lightning Orb/Lightning Strike combo just so they can do more damage to Warriors. Think a little about the casters in your group, not just yourself.
As for those groups who can get along without a warrior...
All Mesmer UW teams
All Ritualist Deep teams
All Elementalist FoW teams
The FoW trip which i was a part of seemed to get along quite using an earth tank with about twice the armour of any normal tank. Believe me you are replacable. If you go on strike i can assure you that an Earth Ele Tank with Stone Daggers, Kinetic Armour, Armour of Earth, Obsidian Flesh and Silver Armour could replace you. How much armour is that... 234 (i think), complete immunity to spells and 50%ish chance to block and deal lots of damage to nearby targets.
Yeah i think your replacable. Your just easier to use and can deal more damage.
When I bought 15K Kurzick armor for my warrior, I accidently bought the whole Gladiator set including the boot. I should have bought the Ascalon or Knight boot just like the old 15K armr set but forgot. However, -2 damage reduction is not that big deal anyway so I stick with my Gladiator set. Now it turns out I just save some gold due to a misktake from the past lol.
Ok guys, maybe I'm mentally retarded, but how can recieving an extra like 6 damage or whatever make warriors useless? I just can't seem to wrap my head around this concept.
I am not a PvPer, but I have noticed absolutely 0 change on my PvE warrior. I would much appreciate an explanation for this "ZomFG warriors are useless" mindset people seem to have.
Someone mentioned that a group of 3 warriors got smushed and then the whoel team fell. Isn;t it possible that that had nothing to do with shields and armor? Couldn't that have happened anyway?
I am specing a few GvG matches right now, and honestly I'm not seeing any justification for all this freaking out.
Last edited by Canadian Bacon; Jul 16, 2006 at 12:22 AM // 00:22..
all warriors on strike please press alt+f4 now. it will revert all your armor and everything back to how it used to be. maybe then you will stop QQing.
I love this update. The level of passive dmg reduction on Wars was stupid. Made no sense at all, and created a tunnelling effect around the way Wars should be configured and run.
It's a good thing that it will shake up the meta. Wars will still have a place, they'll just look a little different. More thumpers? Maybe. But the answer to thumpers is phys, so...
Still, it would be pretty righteous if they added an outfitter for swapping expensive armor pieces. There was obviously something out of place with the way it worked, but that doesn't mean it's a bad idea to give people a way to back out of a choice that seemed obvious since first time Ascalon was Seared.
all warriors on strike please press alt+f4 now. it will revert all your armor and everything back to how it used to be. maybe then you will stop QQing.
Unfortunately your message will go unheeded. Not because warrior's are smarter than we give them credit for (ok, that mgiht have been uncalled for) but because I just went to Heroe's Audience as well as Heroe's Ascent and there is absolutely no evidence of a strike at either location (in both American and International districts). There are no warriors striking to obey your command!
There may have been 1 or 2, but they certainly weren't being open about it. There was none of the fanatical raving, swearing, bickering and all around hysteria that existed for those couple of days at THK during the Monk strike.
Last edited by Canadian Bacon; Jul 16, 2006 at 01:00 AM // 01:00..
Ok guys, maybe I'm mentally retarded, but how can recieving an extra like 6 damage or whatever make warriors useless? I just can't seem to wrap my head around this concept.
I am not a PvPer, but I have noticed absolutely 0 change on my PvE warrior. I would much appreciate an explanation for this "ZomFG warriors are useless" mindset people seem to have.
Someone mentioned that a group of 3 warriors got smushed and then the whoel team fell. Isn;t it possible that that had nothing to do with shields and armor? Couldn't that have happened anyway?
I am specing a few GvG matches right now, and honestly I'm not seeing any justification for all this freaking out.
It's 7 dmg more. Really only affects a warrior who is being targeted by multiple attackers. Say 5 attackers, attacking once every 3 seconds (some warriors with increased attack speed and elemental mods, others casters). Assuming the warrior's armor level is not high enough to negate the damage being done. That's + 7 dmg from 5 sources = + 35 dmg taken every 3 secs. You will definetely feel this if you are a solo warrior farmer. Otherwise, in general pvp and pve, you'll only feel it a little.
Over 10 seconds, a warrior may take +105 damage than before from 5 foes. In some places where there are a lot of enemies, this dmg taken could go up a lot.
At 60 AL, if you take 25 dmg (non physical), you would take 17 or 18 dmg with 80 AL. By wearing a 90 AL armor set, this dmg will go down to 14 or 15. Before the update, with 80 AL you would take 10 or 11 dmg.
If you go with sentinel's armor, for the 100 AL (which limits your build options), then the 25 dmg would do only 12 or 13. As you can see, this dmg taken is still higher than the 10 or 11 with 80 AL before the update.
What this update means overall? Gladiator's armor is no longer the best option for a warrior in PvE. This means new armor sets for many warriors. A costly option for those that like to look good while having useful armor.
As far as gameplay goes, the effect is not as huge as some make it out to be. In GvGs, most warriors who are concerned will switch to the 90 AL armor. They'll be taking 4 more dmg than before from elemental and non-physical attacks, but this isn't going to help spike a warrior to death. Even if they stay at 80 AL, the + 7 dmg taken over time isn't going to factor into a spike.
In PvE, expect the monk or healer to work a little more, especially when there are over 10 enemies around. 10 enemies means + 70 dmg every 3 secs, and 210 every 9 secs. For solo farmers, this really hurts when facing elemental damage enemies.
Most of the complaints are overreactions, in my view. When you do the math, the increased damage taken is not as awful as it is made out to be. The truly legit compaint, in my view, is the new armor sets that many warriors are going to have to buy as many may want to trade in their Gladiator's sets for 90 AL sets. I shudder at the thought of a warrior buying a whole new FoW armor set.
Lol, im sitting in Heroes' Audience atm. i got there about 15 mins ago, and there werent any warriors there at all. im hovering over all of them in my roflcopter right now.
that is mainly what we are asking for, for those who actual read this forum, and not just run it down with ignorance...
we want a fix to thier fix.... we need armor against ele, ive always said that, but now im pushing the issue.... and for those who got the armor like knights and such should beable to exchange it.... now ppl will say, that is proly in the works... my question is, why "fix" one thing but not have the "fix" available at time of update?!?!
Also, calling it a bug, or an accident is total false, bugs and such dont last 13 months then just get fixed... u dont launch a sequel to the game with same bug in it.... all the books, all the charts, everything has always said things like "Superior Absorbsion: -3 dmg recieved" that means, they ment for it to be just like that, now they just take thier little pen and scrible in "physical" and think it will just be no big deal....
WE ARE ONLY ASKING FOR A FIX.... and plz dont let it take 13 months, or one we have to reinvest thousands of gold into!!!!
Last edited by max gladius; Jul 16, 2006 at 01:03 AM // 01:03..